Production


The brainstorming process:

Next up, the moodboard.
I must preface that I was not the leading member in charge of the moodboard, although I did provide suggestions to my other two team members who worked on it.
Based on our brainstorm, we knew we wanted to build a strong dark and somewhat uneasy atmosphere. This can especially be seen in the use of warm lights.
At the time of creating the mood-board we were also still unsure over whether or not the bus would be the primary set (We later decided it wouldn’t be) thus many images involved a bus in some capacity. The mood-board proved to be an effective anchor in keeping the atmosphere of the piece on track – (and would be useful in colour grading much further down the line)

Production roles
Any good film needs to have co-ordinated positions for every member (although with only 3 members this is limited,) thus in class my team and I discussed who would do what…
Here are the results:

Casting director: Yantong
Great people skills, knows the drama club (better than I do).

Health and safety officer: Bruce
Cares about the wellbeing of his group members, making him an appropriate fit.

Storyboarder: Joel (me)
I have good knowledge of micro-elements and how they can be used to create effect, I also have quite a bit of free-time after school, making this a good role for me.

Script writer: Yantong
Has a good vision for how the scene will play out, made the initial plot which later developed into the final plot, thus has the best idea of character motives/personality. It’s worth noting however that it isn’t fully certain whether we will need a script or not.

Location scout: Bruce & Yantong
Having two people discuss locations allows for us to refine our selection to align it as close to the plot vision as possible.

Costume/prop designer: Joel (me)
As previously mentioned, I have reasonably good knowledge of micro-elements which includes Mise-en-scene and costume design. I will also likely do the editing as I have the most experience with adobe premiere pro.

Storyboarding the plot

Prop/costume design

Prop/costume design was one of the jobs that I was allocated in this project, and as such quickly made a list of props I would need to create or find to match the storyboard.
(Props labelled with an asterisk are not completely necessary and could be changed or swapped out on the day)
– A laptop*
– The folder
The files in the folder
The outfits of Leah, #1 and #2.
The outfit of the barista or equivalent
– Coffee or some sort of drink*
An appropriate bag for the file to be in.

Costume design

Reflection

Mock opening/final plan

A week before our actual shoot we thought it might be a good idea to practice doing a shoot at the location
(No costumes, no sound.)
We did this and successfully made a mock opening.
We didn’t have enough time to completely finish it but we were close.
In terms of things we did successfully in this practice, we got a good idea for the camera angles that we wanted to use in the final opening, I was also pretty happy with the creepiness factor of the missing people standing at the door.



In terms of improvements? The editing process, was… interesting. The location we are using required ludicrous colour grading, which we should try to avoid on the actual day by turning off ALL of the lights and bringing our own.
This was a vital experience for us and taught us that we should probably prepare shots in advance before the actual day. She also didn’t wear a costume, and obviously we wouldn’t have random people in shot. We also are considering tweaking where she sits in the final opening.
On that note, here is the complete shot-list that I made.

We also realized due to timing issues (The incomplete mock was already sitting at 1:10), that we would likely either have to heavily shorten or outright remove the starting detective scene (in the police station.) Instead we may have to find an alternative way to provide the context that she is a detective/adjacent. Perhaps a montage of her walking from the police station to the restaurant as the day gets closer and closer to night.
Despite all of these issues it is needless to say that this was a great experience which will without a doubt help us when it comes to final filming day!

Location scouting + Casting

Seeing as these are not my roles I will provide a brief overview but not elaborate further. Also After the mock filming we decided we wouldn’t have dialogue, invalidating the need for a script writer.

Casting :
This was Yantong’s role, this was actually done before the Mock filming but it felt better to place it here. We had some logistical discussions and decided it would be best if we just casted our group members and perhaps family members if it came to it.
Here’s the casting:
Leah/MC – Yantong
Riley/#1 – Joel
Jun/#2 – Bruce
Waiter – Perhaps one of our parents

Location scouting:
Originally we had done some location scouting for a police station
yet as previously mentioned we ultimately decided to scrap that idea, I was actually the one who took the photo so here it is:


For the cafe/diner, Yantong used family connections to ask a friend if we could use their family diner on one of it’s off days (MONDAY.) The name of the diner is Wong’s Kitchen, and all though the mood is admittedly not amazing upon first glance I am certain we can make it work!
The interior has a pretty bright fridge and some… obnoxiously bright displays, so here hoping we can turn them off (WE COULD.)

You have made it to…

Filming day

Smoke machine+lighting rig case.

We agreed to arrive at the location at 5:30 on a monday, as that was the only day that the diner wasn’t open (counter-intuitively.)

Seeing as I was the prop designer, I brought…
– The file
– A bag
– The camera
– My laptop
– The lighting rig
– The smoke machine I had at home
– A printer (yes seriously) because one member hadn’t sent me the photo to make a polaroid of and put in the file.

Also Yantong brought her uncle (or I guess the other way around?) and I brought my dad, as he knew the safety protocols for the smoke machine, so I would like to thank both of them for there support, and seeing as we planned on casting a family member as the waiter this was convenient.
My dad ended up being the waiter.

Next up we waited till about 6:00 just discussing what order we would like to follow the shot list.
Now for the filming, this whole process lasted us till 9:30 PM, but we got many MANY shots from just about every angle which should make editing almost a breeze. In terms of equipment the lighting rig + smoke machine combo was absolutely amazing, and enhanced the atmosphere of the diner by orders of magnitude

Health and safety

Again it’s not my role, but this is where it really comes into play, I had a discussion with Bruce about this, here was his analysis of the health and safety situation.
The main risks were the wires on the floor which were often well concealed by smoke, and served as a tripping hazard. The solution was to apply tape to make sure they didn’t rise off of the floor, as well as informing the group about the issue.
Next was the smoke machine overheat, as after it produced smoke it was very very hot for a minute or two, the main solution really was just to warn people, as the smoke machine actually had a light that turned red during overheat – how convenient!
Finally, the cleaver, this really wasn’t much of an issue, but of course, sharp object, pretending to swing it, could be dangerous. The solution was up to me to solve in editing. We just recorded the part where the cleaver is moved toward Leah very slowly and I sped it up in post to give the illusion of a swing.


The improvisations

Some of the best ideas we had ended up being improvisations.
Firstly, the hallway, next to the cafe was a pretty nice atmospheric hallway that we realised would be great for the opening, we tried it, and my verdict? Great!
Next up, the “disappearance” we had a very interesting idea during filming that we wanted to give a shot, during the scene where I was standing at the door, we had planned for the waiter to interrupt Leah as she was watching, what we instead did, was have me seemingly vanish as the waiter passed Leahs line of sight (I just jumped underneath a nearby table) but it was surprisingly convincing and I am only barely visible for one frame if you look REALLY hard.
Finally, Yantong suggested we add a scene with somebody standing right behind her at the very end and attack her, I was reluctant… but it turned out really well. So it will most certainly be visible in the final cut.


Reflection

First off, this was one of the most memorable experiences I have had at school and was really enjoyable. Anyway, in hindsight I feel as though not bringing clothes for my dad (as a waiter) was quite the oversight, as he does look out of place as a waiter. I also wish we had recorded more insert shots of various things in the room, to use as tension breaks – although I am not sure we had the time for that.
We also did not follow health and safety protocols as well as we could/should have, not Bruce’s fault, we just didn’t really think about the wires until halfway through, which as I previously established could serve as a tripping hazard. Also, I really should not have had to bring a printer, because I did email the group member asking them to send me a photo in advance… yet they didn’t. So perhaps we could have worked on communication a little more, one of the group members was very difficult to reach outside of school due to having extra-curriculars. The solution to this would probably be to designate time weeks in advance to communicate/talk about issues.

Overall, however, it went great, we got about 50GB of footage spanning more than an hour and a half from multiple angles and locations, this will give me way more freedom for editing and only really makes the ‘choosing what footage to use’ part harder. Every single one of the improvisations turned out really cool, and were executed well. And importantly, I think everybody had a good time, which is great for team motivation, as although I can’t speak for the others, some level of stress was mounting over when/if we would be able to film this.


Editing

Making the production logo animation!

I did not take the camera with the footage home, thus, I could not start actually editing the footage until a few days later. What I could do however, was create an animation for the production logo. The process of creating the production logo is better detailed in the research section.

I am pretty happy with how this turned out. I first thought of the idea pretty much on a whim, due to the humanoid nature of the logo I wasn’t sure what animation would work, but moving the hands seemed right. I had to take photos of my hand in various positions which I then filtered through a gray-scale on canva, tweaking contrast and saturation (look at images on left and right). Then, I had to use animation software, Adobe Animate in particular. I wasn’t quite sure where to place this but I did learn adobe animate to do this. I didn’t spend nearly as much time learning this as I did Premiere Pro, but it did take about 4 hours nonetheless. I struggled a lot in particular with motion tweens, as it took me FAR longer than it should have to figure out easing, which the final animation made immense use of (mostly cubic easing). Unfortunately the files for adobe animate corrupted almost immediately after I exported the animation, so, no timeline for this one (But I will show the timeline for the title animation!)

We also got some feedback from the class through a form, and the results were very good! Can’t complain about a 4.4/5.0 .Many said they believed it fit with the horror-mystery vibe we were going for, with the low frame rate animations of the hand being uncanny (in a good way.)

Overall, I am very happy with how the production logo turned out, I think it fits the genre reasonably well and also provided me with animation experience that I will use for making the title animation later. In terms of improvements, I think that sound will definitely enhance the animation, but I’m going to address that in the “sound portion” of the editing process. The animation is also quite unconventional, with the way the hands change sprite being almost stop motion esque, which is very unique when compared to well known horror production studios like Blumhouse and A24, which I believe gives the production company more of an identity.

Selecting the video!

Creating the timeline!

In accordance to the storyboard I started putting the plot together. Here is the final plot that will be presented in the final film opening:

Leah walks down hallway

Leah enters the building and sits down

Leah opens file and begins reading page 1

#1 Walks into cafe and ominously watches Leah before vanishing

Leah flips to page 2

#2 walks into building and ominously watches Leah

Leah flips to final page of the file and sees herself

Leah is then attacked from behind as she looks at the camera in panic.


Or to put it into less words-


Or… even less words.

You may notice the several miniscule sections of clip, most of those are me speeding parts of the clip up to reduce the overall time taken, this timeline also includes both the previously mentioned production logo animation and the yet to be mentioned film title animation. I also removed the innate sound from… most clips. This was done because many of the clips had incessant camera clicking, people talking (“one two three”) or were otherwise inappropriate for the intended atmosphere being created.

I am very pleased with how this timeline turned out, if I had to say any potential improvements that I unfortunately can’t do much to solve now, it’s that the clip has imperfect pacing for two minutes, it is also three seconds over two minutes, so at some point I will probably need to cut it down just a little bit more. However, for the plot and content I had, I actually think that the pacing was pretty much as good as it could possibly be, I made sure to include a reasonably large variety of camera angles to showcase good knowledge of the micro-element of camera, such as:

– Tracking shot / tilt / zoom
– Establishing/master shot
– Close up
– Over the shoulder
– Open frame
– Pull shot / focus changes (these could definitely be improved)
– Mid shot
– Insert shot
– Eye-level shot
– Action match
– Sort of shot/reverse shot (but not quite perfect)

Many of these techniques are visible in the collage above.
Also, while I am aware this is editing, the timeline has perfect continuity/linearity, which makes sense for the plot, which although mysterious, should be coherent enough for the audience to have a general understanding or come to their own conclusions.

Feedback

Specific critiques:

From the above, to the below.

“Sound would be the key focus”
at the time of showing the draft, sound was simply not complete, so this feedback will be easily solved in the sound section of the blog which is what I plan on doing next.

“felt too darkly lit for a restaurant”
This is one of those pieces of criticism that is actually somewhat intentional, as we wanted the restaurant to seem somewhat off putting and a-miss which I think turned out well, this also goes well with the next piece of criticism.
“IDK why shes looking at secret important missing person stuff in a random restaurant?”
Not knowing is sort of the point, if every question was answered in the opening then it wouldn’t work very well for a horror.

“maybe put a little more emphasis on her and get like a clearer view of her in the file at the end”
For the former I increased the time spent on an insert of her lanyard at the beginning (which has her name.) For the latter, I did a little colour grading to hopefully make the view clearer.

That addresses all of the main criticisms, but there is one thing left to solve. Which I mentioned earlier, and which came up in several of the class criticisms.

Teacher’s feedback:

“I think it’s looking really good! You nailed the costume design, which was needed without the original first scene. But my main critique would be the lanyard at the beginning which looks a little out of place.”

I knew that solving the lanyard would be the hardest so I left it for last. The problem is the text saying “UN youth” the solution is… i’m not sure? So naturally I did some research, I first watched the video on the right.
So credits to “Adobe in a Minute”
(the link is https://www.youtube.com/watch?v=8k7olOSHs0A)

While the video was helpful, as I now knew to use “Gaussian blur” I noticed I was missing
the pen vector tools. I assume it was due to a difference in premiere pro versions.

But, I now needed to find an alternative way of masking, so I then looked at some forums to find a new way of masking or another place to find the masking tools. Eventually, I found that they had moved the masking tools to the toolbar (and changed the icon.) I managed to apply this to… one single frame of the video. Which is, well, pretty obviously not going to work.

Luckily, I also noticed a “track forward” tool in the toolbar, I tried to apply it, and after a slightly excruciating amount of time, it automatically tracked it frame by frame. (Yes that white line is made up entirely of keyframes.)

I finally had a mask, and after even MORE tweaking of colour and opacity and feathering etc etc. I had finished covering the UN Youth text. It looks somewhat noticeable in a standalone frame, but when it is moving it becomes a lot less visible.

As for my reflection of my solutions to the critique provided by my class? I think that I did solve most of the major criticisms, while I am aware that my answer of “that was intentional” to some of the critique isn’t perfect, I believe it isn’t healthy to compromise on the original vision based on critiques that come down to personal preference, and if this opening were to be adapted into a full movie, I think these questions would serve as motivation to continue watching the movie. Otherwise, I think I am happy with how the feedback improved the movie. Suffice to say…

That is pretty good for a draft viewing!

Film title

First step in the process, choosing a name. Unfortunately, Yantong was away on an extended extra-curricular break, and the deadline was fast approaching (I did this after sound but thought it made more sense to place this here.)
We knew it had to involve one of the following words so that somebody could get a better grip on the plot just by reading the title: File, Missing, Case or Conspiracy.
We also wanted the title to rhyme to make it more catchy, so back to the random word generator for inspiration, we started with words beginning with ‘F’ and almost immediately found one that stuck. We landed on ‘Final File.’ Obviously the word file directly relates to what is seen in the opening, but final also has several connotations, final could be that this file is of importance, but also has the implication that this is the ‘final’ file you will see.

Next up, the design, using my previously acquired adobe animate skills I started up a project. Starting with the typography, I wanted ‘final’ to feel imposing, so I used times new roman to give a nice seraphed look, and a black and white colour scheme to provide clarity. For ‘file’ I wanted it to be somewhat bloody in order to fit with the horror-mystery genre, as if the entire title was in times it would look imposing but could be misinterpreted as a documentary or piece of investigative journalism. So I used an interesting looking font called Trattatello, which looks unstable, I then put this in black and over-layed it against a crimson red to make it look like a message in blood.

I am happy with how it turned out, but it needed an animation to really come to life. After careful consideration I came up with an order of events.

After the Leah is presumably slashed with a cleaver (not shown on screen but implied.) Sound will cut out as the screen jarringly cuts to black.
A white rift will then open on the screen, expanding until reaching the width of the line under ‘Final’ seen above. The letters of FINAL will then appear one at a time from left to right. As the final letter appears, blood will pour down from the line, revealling the word ‘FIle.’ Afterwhich the blood will drain leaving the credits for Yantong, Bruce and I. Here is the animation, some slight tweaks may be made with keyframes in the final cut.

Reflection

Overall, I am happy with how the title animation came out, I think if I was a little more skilled at adobe animate I could make the blood animation more convincing, the credits are also quite hard to see unless you are fullscreen, so I have to turn the exposure on them up. Sound effects will also be important in enhancing the title animation. Other than that, I think I took appropriate inspiration from horror genre conventions to make a reasonably convincing title.

Sound design

My team and I decided it would be better if we didn’t have a sound track and instead opted for ambience, this slightly breaks from genre conventions of horror films, but we think it fits better for an unsettling opening, where ambience is intended to stifle.
A horror film is NEVER complete without eerie sound effects/ambience however. Here is everything I knew we would need:

Knife sound
Folding paper sound
Door sound
Bell sound
White noise
Unsettling ambience for both missing people
Unsettling ambience for final person (killer)
Sound effects for production animation
Sound effects for title animation

Starting from the top (literally.) For the knife sound I found two kitchen knives at home, ensuring that I was following proper safety protocols, I started the recording on adobe premiere directly and slide the knives flat sides against each other, I managed to do this in about two takes for a good sound effect! This is used when the killer walks behind her with a knife, as it is otherwise difficult to tell it’s a knife.

For folding paper, I recorded just that… not much more to say. This one did require a lot more “in pose adjustment” where I used the pitch shifter function adobe has as well as slowing it down and increasing amplitude to make it sound better. This is naturally going to be when Leah flips pages.

I found the squeakiest door my house had and recorded that a few times. This took several takes and required much pitch shifting in post. This is used for whenever a missing person enters the cafe, particularly useful when it happens off-screen.

I just used a bell, and then repeated the sound on top of itself in the timeline, this is also used whenever a missing person enters the cafe.

For white noise I took an extract from some of the camera footage that didn’t have clicking, normalised the amplitude and then looped it. This is used pretty much all the time when Leah isn’t outside or a missing person isn’t actively watching her.

This was quite funny, for the unsettling sound of missing persons #1 & #2 I actually used the footsteps which were in the camera sound from the beginning and then utilised a ‘Dehummer’ effect, setting the resonance to 1000, this cancelled out the footsteps leaving an uncanny buzzing sound, then using keyframes I gradually increased volume while she was being watched, in the sound byte you might notice the footsteps, but when played with ambience you can’t hear them. This is used when Leah is being watched by #1 & #2.

This is the climax so I had to make sure it was REALLY good. First I recorded heart-beat sounds by thumping my chest with my fist, I then put these in the timeline and lowered pitch while increasing the volume as the sound byte goes on. I think recorded the ambience on top of itself to create an echoing effect that rises in pitch and volume. I then added the knife sound. I then made a sudden cut off as the scene ends, leading to this highly unsettling SFX/background track that plays as Leah is presumably killed.

For the production title, I used the paper sound with an echo, and a snap during the animations where the name is revealed and the hand snaps respectively.

For the title animation, I recorded myself exhaling loudly, and then greatly distorted it using the pitch shifter, this plays when the letters come in one by one and when blood pours down from them.

Reflection

I am very happy with the sound, most of it is pretty much exactly what I had envisioned, and I really think it brings the opening together, obviously there are always some improvements I can think of, I really struggled to get the audio mixing for ambience right, and the bell might take away a bit of the tension from the final scene, but overall I am very very pleased with the sound design.

And that’s everything, not just the sound, but everything. This project has been incredibly fun, and I am very happy with how the final product turned out. If you haven’t already looked, the CCR Q&A has the rest of the details for production…

Finally…

Thank you for reading.